Read this carefully before registering your team for a championship

Registration rules:
  • You must enter 6 players/team minimum with a maximum of 40, and give the email address where we can contact you anytime.
  • All registrations will be studied. Admins will mainly check the structure of the teams (website, number of members, attitudes, reputations, and so on) before deciding to allow one team in.
  • World Wide Teams are welcome to register our leagues. So the official language is English on the forums or on the news comments. Use of other languages is nevertheless tolerated on game pages or on the game servers, as long as your opponent speaks the same language as your team.
  • When you accept to join the leagues, you also accept the rules, the maps and every admins decisions.


    Roster rules for all divisions:
    • A player can play for only 1 team at the same time.
    • If a clan has 2 teams in the league, no switching will be allowed between the 1st and the 2nd team of the clan (unless a player had never played a single round for one of the team).
    • If your player has not been added in time by the admins, just use the forum post as a proof your driver is eligible to play.
    • Switching between 2 teams in the same division is not allowed.
    • When signaling a change on the forum, you will need to communicate the following elements:
      • Player : *****
      • Team : *****
      • "New to the league" or "Switched player"
      • Old team(1) : *****

    Roster rules for division 1 :
    • You can add or remove players by writing on the “Roster Change UL6 : D1topic on the ET Forum (which will be open a few days before the round 3).
    • Roster changes will only be open between the ranking phase and the final phase of the tournament, for players going up/down in divisions and for players NEW to the league.

    Roster rules for other divisions (D3-N):
    • You can add or remove players by writing on the “Roster Change UL6 : D3 to D10” topic on the ET Forum. This allows all the admins (and your opponent of the week) to see that the player is indeed eligible to play.
    • Only NEW players can be added, that means that only players who were not registered in another team since the beginning of the league can be added.
    • The new players will be added only once a week : on Thursdays.
    • Roster changes for players going up/down in divisions will only be open between round 3 and round 4 (at the same time as for D1 teams), and will be done on Thursday after round 3. So teams in D2-N will have 4 matches to play with a driver shifting from another team.

    League Rules

      --------- Before the match -----------

    • Poules: Teams will play versus each other. 1 round/week on WEDNESDAY at 20h30 PM CET. 20h30 CET is the meeting hour. Games are supposed to start at 21h at the latest. If your opponent is not showing up on IRC before 21h15 without a warning at least 48 hours before the game hour, you win your game by forfeit.

    • Match Page: One of your team members MUST check the game page EVERYDAY if an opponent is asking you a question (to reschedule the game at a later date, to allow one driver to play, to play earlier or later than 20h30, and so on). Games pages are the PRIMARY way to communicate with your opponents before Wednesday, and we most of the time base our arbitrations on what is written on the game page.

    • Rescheduling: If one team asks soon enough (48 hours before the game, on Monday 8h30 PM CET) on the match page to reschedule a game, both teams should try to find an agreement to postpone the game at a later date, a date which will be convenient to both teams. Wednesday is only the DEFAULT date, at which a game should be played if no team has expressed his interest about moving the game. The new date MUST satisfy both teams. The team _who accepted to had to move a game because the other teams asked for it_ should not be penalized. Since there is usually a break between seasons, a solution is usually to postpone the game after the season end, when you will usually get 2 weeks.


      --------- During the match -----------


    • Rounds: Each Wednesday at 20h30 CET, challenges consist in playing on 3 maps, one after one. Meet your opponents on IRC, 30min before the match. The games are played 3 vs 3. Players can be changed between the maps, but not during a map.

    • IRC & meeting: be sure one of your players (preferably the captain) is connected to #ET.TM on quakenet before and after any challenges, so you can decide who host, what are the servers and password names. If your opponent doesnt contact you, wait until 21h15 cet and report the situation to the admins. Your TEAM wins 3-0 by forfeit. We would like to remind all the teams that msn or icq is not the way to contact your opponent. Presence on irc during league games is MANDATORY.

    • Map order: Every week, we will have three maps played in Round with a 7 points limit. The team with the lower rankings will have the choice of the first map. The team with the higher ranking will then chose the second map. The remaining map is played last. If two teams have the same ranking, they will need to find an agreement regarding which map will be played first. If they are unable to find an agreement, the league admins will "force" the map order of the game.

    • Server Settings: Use the Team mode, alternative rules. Be sure you have a good connection when you host a game. See our tutorial in forum if you have any difficulties setting up the game server correctly.

    • "O" Button: Make sure, you have the setting enabled, if you host the match on a dedicated server. This setting will disable the "hide all cars" button (default: "O") for all players. It may only be changed, if both teams agree to play with invisible cars.

    • Shortcuts: CAUTION: Shortcuts are allowed as long as they're taken between 2 CP and in the good order/way of the original track, and as long as they do not cut a whole section of the map (the so called "ugly cuts"). In this case, we will always try to get a new version of the map ready before the start of the round, and it is not possible, the use of the cut will be forbidden by admins, with replay as proof a team is using the forbidden cut. This will lead to a 0-7 map loss for the cutting team. However, in the case of a player getting out of the track after an accident, it is allowed to get back on the track taking the CP in the wrong way and respawning, since the first intention was not to use a shortcut. A player getting out of the track and having to get back to the CP is in no way gaining time, so this is allowed. Only the intentional shortcuts are prohibited. Also, the cuts left intentionally by the mapper himself are also allowed, as long as the mapper states it loud and clear on the forum or to an admin.

    • In game: Always do a few warm-up laps (2-3 laps at least). If you notice a lag during the warm-up, tell it. You are not supposed to start a round if you experience problems. Once everyone agrees to start the map, the map has to be played until the end. No change of players is allowed when a map is started. If a problem occurs, always take screenshots or replay as a proof and report immediately to an admin (there will always be 5-6 of us on irc during the games). We prefer if you come to us before the game is played than afterwards, since it’s always easier to arrange things when no map has been played.

    • Logins: Several incidents were reported last season of illegal substitution, and therefore, we will need to have the logins of the drivers monitored on a match per match basis. So for each map played, we will ask the team captains to note on the map page the logins of the drivers who participated in the race, and to be very careful when a player disconnects and reconnects from the game. Compare the login before and after the reconnect in every case. If the logins do not match, take screens and report to us. On the match page, we should have something like:

      Team A vs Team B 2-1
      Speed 7-3 (logins Team A: login A1 login A2 login A3 / logins Team B: login B1 login B2 login B3)
      Island 3-7 (logins Team A: login A1 login A2 login A4 / logins Team B: login B4 login B5 login B6)
      Stadium 7-3 (logins Team A: login A1 login A4 login A5 / logins Team B: login B1 login B4 login B7)

      This will allow us to monitor who is really playing, and there is not a driver who's playing against you when he shouldn't. Teams caught in cheating this way will face very harsh consequences, including loss of games (for the team) and ban from the league (for the player).

      Furthermore, team managing a dedicated server for the game should also look at the server logs to see if nothing fishy happened during the game.

    • Upload/Download Limitation: It is NOT allowed to put the download setting to 0 during a game, in order not to have your vision blocked by other cars. It is also strictly forbidden to put the upload setting to 0, forbidding other players to see you during the game. The main reason is that such a behavior is unfair, because your car does not appear on replays taken by others, and therefore is a gate opened to cutters and cheaters of all kind. A team caught using the 0 UL setting (not appearing on replays, but well on the score page) will be forfeited for the game for which they used the trick. If the team is caught a second time, it will be banned from the league and from future competitions.


      --------- After the match -----------


    • Results: The 1st team to 7 points wins the map. The 3 maps have to be played every Tuesday.

    • Bonus point 1: A bonus point will eventually be awarded to the team losing 2-1 while winning a superior number of runs. So, for instance, a 2-1 (7-6 7-6 1-7 or 15/21 in runs scored) scoreline will result in a 2-2 score. Therefore, when communicating the score to the admins, always give the complete scoreline when the score ends up on a 2-1.

    • Bonus point 2: A bonus point will eventually be awarded to the team losing 3-0 while scoring more than 11 runs. So, for instance, a 3-0 (7-6 7-6 7-1 or 21/13 in runs scored) scoreline will result in a 3-1 score. Therefore, when communicating the score to the admins, always give the complete scoreline when the score ends up on a 3-0.

    • Scores: With the addition of the newest bonus point, the only possible scores will be 2-1 3-0 3-1 or 2-2 (bonus point). Report the scores to your admin on IRC as soon as the game is over.

    • Standings: Only the maps wins (and bonus points awarded) will determine the standings.

    • Overdue games: If a game is postponed to a later date, and both teams cannot find an agreement to play an overdue game before the season end, both teams will receive 0 points.

    • Conflicts: Laming, Cheating, Abusing, Moaning and all other bad attitudes will be stopped right away by kicking the player or the whole team out of the league. Report bad attitudes to Admins. Do not forget to join replays that could proof your accusations


      --------- Regular season / Relegations / Playoffs -----------

    • Map Schedule: A 7 Rounds competitions means that every TMU environment will be played 3 times. Map order will be randomized, and map schedule will be release at the same time than the full UL6 map pack.

    • Regular season D3 and below: We will make divisions of 8 teams, leading to a 7 rounds competition, with the Round 1 on October 14 and the Round 7 on November 25.

    • Promotions: All the divisions will be ranked, the D1 gathering the best teams, while the newest teams will be placed in lower divisions. At the end of the season, the TOP 2 teams will be promoted to the upper division, while the LAST 2 teams will go down to the lower division. This being said, depending on the number of teams giving up from one season to another, one team might move up by more than one division from one season to another. On the same note, the number of divisions might expand or shrink from one season to another depending on the number of registrations. Check the division proposal topic (which usually open the week before the league Round 1) on the forum to discuss the initial positionning of your team in the divisions. >

    • Map pack: map packs will be available in the download section . Admins are doing their best to choose the best maps possible. Release of the complete UL4 pack will be on Sept 24 at around 20h CET.

      --------- Specific rules for the D1 tournament-----------

    • The D1 competition will be split in two phases: the Ranking Groups and the Final Groups (which will include the Champion League).

    • First Phase: Ranking Groups A, B, C & D
    • - 4 divisions of 4 teams will be created, with current D1 and D2 teams.
    • - draw will not be random: in each division, you will have have 1 UL5 playoff team (CMC, Reven, LSD, TEP), 1 team being close to the playoff teams (ScrewD, TNT, LM, XY) and 2 weaker teams (UMF, halko, oQ, RM, dacsp, sek, GSN, SFO).
    • - Teams will play each other in each of the group over 3 rounds, and on 3 maps.
    • - The maps will be selected with the following procedure: Team A picks one enviro, Team B pick the second enviro, Team B eliminates one enviro, Team A eliminates one enviro, Team B eliminates one enviros, Team A choose the third enviro amongst the two remaining. With A being the lowest ranked team and B being the highest ranked team.
    • - All in all, for each of the 3 matchs, teams will have to play on: their strongest enviro, the strongest enviro of their opponent, a third enviro which will depend on the maps which are going to be eliminated by both teams.
    • - For the first match, maps will be selected in the first 7 maps of the map pack, for the second match, maps will be selected in the next 7 maps of the map pack, for the third match, mals will be selected in the last 7 maps of the map pack.
    • - Considering the choices which need to be made, map selection should be done by Thursday evening, in order to allow 6 days of training on the maps selected. If a team is slowing down the process (does not react on the match page to the request of the map selection), the team not answering will only be able to pick one map, while the opponent will pick two. So it is in your best interest to announce as quickly as possible which map you select or eliminates, since you’ll have only 24 hours after the previous round game to do so. Of course, we encourage team to make arrangements by msn, irc, or even in advance, we hope we will never have to get down to this.
    • - After the three rounds of playing against each other in the ranking phase, we will proceed to the final groups.
    • - The tranfer window will be open between the Ranking and the Final phase, with the limitations set in the rules. Meaning it won’t be possible for D1-D2 teams to transfer drivers between them, but only to add new players to the game.
    • Second Phase: Final Groups
    • - 4 divisions of 4 teams will be created, according to the final standings in the 4 Ranking groups.
    • - The 4 winners of the each ranking group will be put in the Champion League. Teams will play against each other on 7 maps, each game will have a 2 weeks window to be played. There will be no bonus points, and we will only enter the number of maps won or lost, so scores going from 7-0 to 0-7. The winner of the Champion League will be... the UL6 champion.
    • - The first match will be played on the first 7 maps of the map pack, the second match will be played on next group of 7 maps of the map pack, the third match, maps will be played in the last group of 7 maps of the map pack.
    • - Teams who finished second will go to the D1A, Teams who finished third in the ranking groups will go to the D1B, Teams who finished last will go to the Relegation League. All games will be played in 7 maps, without bonus points.





    • Admins might change/add rules to improve the leagues at any time

    The DreamTeam

 
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