Hey guys,
Here is the complete map pack for the United League Season 5. As you will see, the pack includes maps for Round 1-7 for all the non D1 division, while the D1 teams will play roughly the same schedule of maps. As usual, a nice mix of new mappers and a lot of known names as well as several cooperative maps (two from the CMC team). UL5 Complete Map Pack.
Playoffs Map Round 1 (April 15 & 22)
Rally: UL5-Through Elven Woods (Bramble)
Speed: UL5 NoO Spideuh (Arkone)
Bay: UL5-City of God (Boumsong)
Coast: UL5-Get it on (Skynight)
Island: UL5-Dino (Crooms)
Stadium: UL5-Exlxaxl (Varsity)
Alpine: UL5-Nightmares (Sandder)
Good training and see you on Friday for the schedule creation.
Mazzy
Comments
Posted by N.i.k. from 78.106.217.xxx on 04 March 2009, 19:45
nice! Go train!
1st post! xD
Posted by Varsity from 84.174.79.xx on 04 March 2009, 19:47
Gogogogogo!!!
Helltrain! :D
Posted by Quiksilver from 85.145.32.xx on 04 March 2009, 19:52
DAMN, island first round :D
Posted by Diablo from 86.77.176.xxx on 04 March 2009, 19:57
(‘lucky enviro for D1 teams)=> don't understand what you meant mazzy :p
Posted by Helstar from 79.23.103.xxx on 04 March 2009, 20:09
Probably something wrong with copy & paste ^^
Posted by johnny7 from 87.167.59.xxx on 04 March 2009, 20:09
It's the envi being played three times in the normal season before playoffs.
Posted by Marci from 84.161.104.xxx on 04 March 2009, 20:17
Ahh guys, you missed Diablo's joke! ^^
Think about LM, rally and luck and you'll come to a good conclusion ... (for LM)! :D
Posted by johnny7 from 87.167.59.xxx on 04 March 2009, 20:18
missed the joke indeed :P
but not a bad one xD
Posted by NT_nosteam from 79.139.233.xx on 04 March 2009, 20:23
Train powah!!!!
Posted by Sky from 10.14.119.xxx on 04 March 2009, 20:29
Nice my coast map ! Gl xd
gogo revennn
Posted by Jas0n from 62.143.59.xxx on 04 March 2009, 20:49
Sry but this round 1 Snowmap is totally bugged --> crap -.-
Posted by Zooz from 81.206.177.xx on 04 March 2009, 21:00
Don't you think at least one of the admins would have noticed that if it was the case?
You only need very basic bug avoiding on this one, and I certainly don't see anything unavoidable. But maybe I'm just too noob to see how the fastest drivers do it...
Posted by pansen from 134.147.119.xx on 04 March 2009, 21:02
well... round 5 snow map is wonderful :D moderate difficulty and nice flow.
but round 1 snow map... not my taste, sry.
i cant understand what is so complicated: simply do not put something like this in a leaguetrack: checkpoint-uphill-passage-speeders imo an absolute no go because you will lose soooo much time when you have to respawn :P
well then enough of complaining. good train to all^^
Posted by Zooz from 81.206.177.xx on 04 March 2009, 21:10
Well, that's better than the first version of that map, where the majority of the respawns where plain broken. Couldn't finish at all. I guess that one problem remained after the last minute updates :P
Posted by dawnfire from 88.65.172.xx on 04 March 2009, 21:53
@zooz
Then you didn't test it right. Me and another player got bugs all the time so the map is _crap_
Posted by Zooz from 81.206.177.xx on 04 March 2009, 21:55
Then you don't drive it right. Me and other CMC never get bugs so you are crap -_-
Posted by KevKe from 84.129.197.xx on 04 March 2009, 21:57
and now shut up and train all :D
gl hf ;)
Posted by dawnfire from 88.65.172.xx on 04 March 2009, 22:39
hm where did attack you like you attack me right now? oh yes CMC, sry zooz not everyone is a progamer. and tell me, how to do that jump with the ice passage? i get often get there ab bug and can't do the jump. respawn takes ~ 10 secs. yeah great. where is the alternative route? and: there are 2 other posts from people that say, that this map shouldn't be in this league. can't you take criticism? obviously not.
but the rest hf & gl
Posted by Feanor from 89.55.48.xx on 04 March 2009, 22:51
Critisicm looks a lot different than what you're delivering here right now!
First of all, yes the ice-jump is a bit iffy, i noticed that, but with the right line i made it 80% of the time right now. and the rest is really just technique to ensure good landings and there's nothing too special about it, that only "D1-progamers" could do it.
And i very much doubt you've learned all that is to be learned about that map in just one or two days. You have a whole week of possible training ahead of you, and with time passing you will find the bugfree lines as well i'm sure.
So be a bit patient and train the maps, and the map will seem less horrifying.
And don't expect a respectfull answer if you start the duscussion off with "The map is crap, how could you stupid blind admins not see that!"
Because this is basically what we read from you here.
Posted by AAssie from 193.157.245.xxx on 04 March 2009, 22:56
Well, I noticed the problem with the ice when I searched for cuts, and I would have commented on it if I did the early phase testing. It works very well when you drive the passage before as you are supposed to, without taking the boost. The problem is that the passage before is a bit difficult and it's easy to make a small mistake and lose speed there. Then the ice passage becomes difficult - either you jump too short or you decide to use the boost and jump too far. The best strategy might be to respawn and use the boost when you make a mistake in the roundabout thingy before.
@dawnfire: Don't worry about Zooz. This looks like one of his ironic comments that noone understands is humour the first time they see it ^^
Posted by Cibermix from 84.99.244.xxx on 04 March 2009, 23:15
Yeah you're right Pansen !
R5 Snow is a fucking nice map ! :O
Amazing banzz gg !
Otherwise, I don't understand the finish of Sandder's map ^^'
Posted by Crooms from 90.200.150.xx on 04 March 2009, 23:15
Thank god for Aassie and his calming words of sense. I dont like the ice part at all either, it is certainly random enough to be annoying.
Posted by Zooz from 81.206.177.xx on 04 March 2009, 23:30
Well, I merely replaced what dawnfire said and turned it around to emphasize the ridiculousness of his wording. It's funny how he doesn't even see that. Also, what feanor said.
I honestly never had an issue with the ice part yet, so I didn't see that as a problem. I thought it was about all the jump landings in general. For the ice part, you just have to land on the slope, and even when respawning you get the right speed for it. I guess it can be tricky to aim, but that's just the nature of narrow sections. It also helps to go left a tiny bit through the sideways booster to get a bit more speed.
Also, I made that previous joke comment as a player, not as a league admin.
Posted by Zooz from 81.206.177.xx on 04 March 2009, 23:35
Ah, I think I see the problem now. Some people take the respawn boost even when not respawning. I guess the solution then is either to slow down a bit before the jump (you can learn to get the timing right with training) or try to go fast enough that you don't need the respawn booster. I didn't think that anyone would do that when testing it, although that booster was only added in a last-minute update so I didn't exactly investigate it extensively.
Posted by Quiksilver from 85.145.32.xx on 05 March 2009, 3:27
Well, another part that i wanted to ask. Is anyone haveing strange lags on the R1 Island map?
My sound keeps turning on and off and i dont know why ^^. Its not my speakers, just the TM music. I keep hearing my car.
Also, the buggy section under the quarterpipe crossing a tunnelentrance/exit is evil. No sure way to come across that without bumping tilting and sliding.
furthermore, GREAT MAP WINNIE :D
Posted by 2D2D-NBAA from 194.192.22.xx on 05 March 2009, 7:52
Yes, the island R1 map lags.
Posted by Grobi from 212.184.114.xxx on 05 March 2009, 9:10
Just replace by another desert? :-P
Posted by 2D2D-NBAA from 194.192.22.xx on 05 March 2009, 9:29
Could it be the custom signs/movies?
Posted by tcq from 212.201.83.xxx on 05 March 2009, 9:30
let me think grobi ...
...
...
NO ^^
Posted by Bramble from 137.205.125.xxx on 05 March 2009, 10:15
Yeah, the ice part is fine if you don't take the "respawn boost". The next jump is the one where you can have a bigger chance of a bug, but that one is avoidable by taking off on the side of the ramp so you land on two wheels.
Nevertheless, there are a lot of players who don't know how to avoid bugs, and I can certainly sympathise with them here.
And Quik, I think Maruk said he was having big lag problems on the Island map too.
Posted by Boumsong from 137.205.125.xxx on 05 March 2009, 10:22
As far as I have found the bugs can be avoided by attempting to land slightly on two wheels by flicking the car sideways as you take off.
If you have problems driving the snow map, download a pro drivers replay and copy his skills^^
Island is a nice one too, gg Winnie ;)
Posted by KonX from 82.236.88.xxx on 05 March 2009, 11:48
I kind of like the snow map for once, it has little old school parts in it, nice :)
But I never get a bug on the ice part :o
Go training!
Posted by Grobi from 212.184.114.xxx on 05 March 2009, 11:55
Oldschool is good .-)
Cant wait to test maps.
Posted by Quiksilver from 85.145.32.xx on 05 March 2009, 12:40
Yes, NBAA, i think it are the movies/signs too.
maybe an update possible for this map?
Posted by Maruk from 94.209.225.xxx on 05 March 2009, 13:18
it must be the movie's and signs i guess, because im getting the insane lag offline too (on the lowest graphics settings -_-)
ive actually never been so laggy on any track (whatever envi) so far ;)
Posted by 2D2D-NBAA from 194.192.22.xx on 05 March 2009, 14:04
Your an ET-admin, Quick, make it happen^^
Posted by Maruk from 94.209.225.xxx on 05 March 2009, 15:20
Clearing the Cache fixed my lag problem.
Posted by AAssie from 193.157.245.xxx on 05 March 2009, 15:42
You really know how to lower a guy's ego Crooms :P
Posted by johnny7 from 87.167.112.xx on 05 March 2009, 16:01
Desert and Island seem to be very nice, not too difficult and quite fun.
The snow map sucks, too speedy and too bumpy.. like a usual TMX-speedmap -.-
Posted by Zooz from 81.206.177.xx on 05 March 2009, 16:01
I would consider it an insult if someone described me as calming xD
Posted by Crooms from 90.200.150.xx on 05 March 2009, 16:29
Fortunately i can't see that being applied to you any time soon :D
Posted by mazzyfred from 212.63.234.x on 05 March 2009, 17:14
i'm having fun at reading your conversation guys... ;)
and yes, as usual, when something lags with a map below 3000 coppers on island (definitely not the most laggy environment), clearing the cache usually saves the day, since there is no reason for a map like that to lag at all.
Posted by Dengel from 84.137.187.xx on 05 March 2009, 17:40
7/21 cmc maps ^^
a bit strange :p but hey if the maps are good i dont care ;)
(not watched them all yet ^^ )
for round 1 : island nice, desert very nice , snow ugly ...
Posted by Bramble from 137.205.125.xxx on 05 March 2009, 18:04
We can't help being pro builders Dengy ;D
Seriously, I always vote CMC people maps slightly lower than I would normally so that it doesn't look like I'm biased. The non CMC admins must love the tracks too :)
Posted by Bramble from 137.205.125.xxx on 05 March 2009, 18:04
I should add that if BoB were still active, then 3 of the playoff maps (those voted #1 in each enviro) would have been from BoB players :p
Posted by Zooz from 81.206.177.xx on 05 March 2009, 18:10
I always give the CMC maps and my own maps a small penalty in voting unless it's really damn good and all the other admins agree, or unless I didn't like the map anyway (this happens to JJ's maps quite a bit :P).
Still, I guess league drivers know what league drivers want to drive, and in combination with a bunch of mapping experience that may lead to good tracks.
Also, Jumperjack mass-produces tracks so some are bound to get in eventually, and the CMC cooperative maps thing just seems to work out quite well.
Posted by pansen from 134.147.73.xx on 05 March 2009, 22:43
after driving tuta's map a little more i have to say:
very very very good job tuta. this track deserves to be chosen after all. it is sooo addicting... all bugs are avoidable and i cant get enough of that track :) flow is superb!
love on second sight ^_^
Posted by Lolo from 78.42.60.xxx on 05 March 2009, 23:03
I'm not very amused about the Island track ~,~
It's good on overall but I just don't understand the necessity of some parts. Right after the very beginning: Why that do-the-slalom-faster-than-human-beings-can-react drop?
At 20 secs: Why a required landing on 2 metres amplitude? Just let out the obstacle in the middle of the road and let the turns decide over the laps.
And finally as Quik already mentioned: Is there a way to release safely from the tunnelentrance? In 80%, I simply dash confusingly down to the road and unevidably join the opposite wall.
If there is a simple way which can be taken from Div1-9 okay but I really doubt the suitability for noobs.
I was really hoping for some oldschool "easy" maps without this boom-headshot stuff. Good drivers will always be faster :(
Posted by pansen from 134.147.73.xx on 05 March 2009, 23:25
Quote:
Good drivers will always be faster :(
well... this is just a fact that will remain for ever =D
but regarding the map i can agree on some parts... it is just like with this red parts on alpine which split the way. everytime i am asking myself why they are in some maps. they only make a hard track impossible to drive^^
in this case this zig-zag-part in the beginning is really evil. its like flying with a jet through a hairpin-needle...
Posted by Grobi from 212.184.114.xxx on 06 March 2009, 8:50
You dont have the island skill? :-P
Posted by JumperJack from 145.94.51.xxx on 06 March 2009, 10:15
zooz: hehe. ^^ now there are some opinions. :p and i'm not a massproducer really, but if my maps from over a year ago were refused, and i rework them again and again (and again ^^ ), i get more and more of them in my 'finished tracks' folder. having a boring week and build 25 tracks isn't helping either. ^^
although, to be very honest, as i've kind of uploaded the best of them right now, i don't really like the rest of the tracks i've finished by now, so get ready for some fresh and more original ones proposed next time. ;)
Posted by Quiksilver from 77.250.172.xx on 06 March 2009, 13:45
Well, you dont NEED to go slalom with insane speeds :p. For me its possible fullspeed no slide even, so i guess you could slow down a bit ^^. Also, slow down for the jump after. If you jump less far, you land in the water less fast, because you would need a worse jumpangle than with insane speed.
Its just about doing what fits your skill. And isnt that on all tracks the same?
Posted by Boumsong from 137.205.125.xxx on 06 March 2009, 15:10
Yep I have a lift for the slalom section, and on the little jump after the airport.
I cant do the tunnel entry jump though, lost a 58.5 there :<
Posted by N1oob from 78.54.230.xxx on 06 March 2009, 18:18
Very nice Stadium maps... except the stad in r2... not my taste ;)
But at this time, i like the zooz stad map :)
Nice Zooz !
Posted by Feanor from 89.55.48.xxx on 08 March 2009, 12:15
I admit this track is the hardest concerning tight chicanes, and at least i missed the tunneldrop as that problematic in testing. but at this time i have about 85-90% a good landing on it, so i think it is possible to make it consistently.
But actually all Islandtracks this season feature that slalom-block, but it's always possible fullspeed, and on the other two tracks it's a lot slower and less problematic.
Posted by Grobi from 212.184.114.xxx on 09 March 2009, 18:21
I think the island track is nice and not too hard.
I am able to drive the chicane in fullspeed but I wont do it in a match anyway because of the risk. Beter to lose 0,5 sec than crash :-)
I have low 58 and I am island noob. It shows that the track is playable :-P
Posted by but... from 217.7.113.xx on 10 March 2009, 12:00
... the track lags sooo much :(
cant be there a light version???
Posted by Zooz from 81.206.177.xx on 10 March 2009, 15:05
Clear your cache and disable locators and p2p
Posted by dengy from 84.137.243.xx on 20 March 2009, 19:30
nice r3 stadium map zooz ! :) i like it a lot !!! , perfect style/speed/difficulty !
the baymap is crap btw ( and it is even the best of all baymaps.... )
and isl is tooo easy :p
Posted by boumsong from 78.33.91.xx on 21 March 2009, 1:45
They are supposed to be easier, if you didnt notice most people have been complaining lately... :p
Posted by dengy from 84.137.208.xxx on 21 March 2009, 14:45
thats why u selected the r7 sandder map ^^ ? (nice and orginal map btw ! )
blablabla i would say ^^
to be honest: where is the diversity on this map ? 2 little airportparts and a 3 sek platpart! ;) and sooo orginal turn-combinations ... never thought about them , they are sooo amazing ^^ .... !!!! about difficulty i already spoke ...
i shouldnt do critic on maps anymore, its useless!
i dont have to drive them if i dont like them :p ...hf on it ;)
Posted by dengel from 84.137.208.xxx on 21 March 2009, 14:48
i just hope that the mappack is the next time earlier their as the regestration ... then i can watch the maps and then i can skip the championship if i dont like it ^^
Posted by dengy from 84.137.208.xxx on 21 March 2009, 15:01
and about the:
Seriously, I always vote CMC people maps slightly lower
that shouldnt be !!!!!!!! why should u vote lower for maps of your friends if they are good ? u should vote always FAIR! and if iit is rly as u said: i would complain about this as a CMC member!!! (but as i see it: nobody does it ... )
and isnt it normal that guys from the same team are liking the same trackstyle ?
so i can understand why there are so many cmc tracks ;)
the only question is: Is that the way how it should be ?
u dont have to answer me ... i will try to answer also not :D
i will stop spamming, sry :p
Posted by Zooz from 81.206.177.xx on 21 March 2009, 15:17
I didn't like JJ's track either because it's so plain. I put it 13th of 18...
And for the voting lower: There'll likely always be some kind of implicit bias that you don't really realise you have, either for the map style or for the author, so I do it to compensate for that.
And Sandder's map was already selected in LE10 testing, that was before all the difficulty complaints were posted. Same for NoO Spideuh and Through Elven Woods.
And even then, we don't want to exclude ALL difficult maps I think, mappack diversity is good. Just not have as many of them as in LE10.
Posted by benz from 81.64.144.xxx on 30 March 2009, 16:00
hey ho !! dunno if some of u still remember me. Inso gave me the link, just here to say hello and gl for the rest of the competition. Hope its still fun as it was b4 !
cheers all.
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O.O its a benz! :D
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