Read this carefully before registering your team for a championship


Registration rules:
  • You must enter 2 players/team minimum. Please give the email address where we can contact you anytime.
  • A player can play for only 1 team.
  • If a clan has 2 or more teams in the cup, no switching will be allowed between the 1st and the 2nd team of the clan.
  • World Wide Teams are welcome to register our leagues. So the official language is english.
  • Maps: Admins are doing their best to choose the best maps possible. When you accept to join the leagues, you also accept the rules, the maps and every admins decisions, wether you understand them.. or not.

League Rules

    --------- Before the match -----------

  • Concept: 5 teams of 2 players each will play in a 10-players race on two multilap-maps / stadium 80% dirt minimum

  • Rescheduling: The match cannot be delayed.

  • Winners: The player & the team with the most points after all maps will win the cup

  • Map pack: map packs will be available in "Download" one week before the cup


    --------- During the match -----------


  • Rounds: The cup will be played on thrusday 15 of March 2007. it'll start at 19h30.

  • Waiting time: 5min delay + 2warmup laps will be accepted for late players. not less not more. if the game has started when you join the server. too bad for you and your points :)

  • Game versions: The whole tournament will be played on Trackmania United

  • IRC & meeting: be sure one of your players (preferably the captain) is connected to #ET.TM on quakenet before and after any challenges, so you can decide who host, what are the servers and password names. Please remember that ICQ or MSN are not the main communication way and appearing in IRC is MANDATORY. If you don't have IRC, use the IRC browser module on the ET Portal Page.

  • Map order: The map order for both maps, such as the lap count for the maps will be given by the league admins before the cup.

  • Server Settings: Use the Rounds Mode, alternative rules off. Point Limit should be between 1 and 10 (so the race is finished after one round, it's not really important). Be sure you’re using a good connection when you host a game. See our tutorial in forum if you have any difficulties setting up the game server correctly. You find the detailed server settings here:


  • Shortcuts: CAUTION: "Shortcuts are allowed as long as they're taken between 2 CP and in the good oder/way of the original track". But in the case of a player getting out of the track after an accident, it is allowed to get back on the track taking the CP in the wrong way and respawning, since the first intention was not to use a shortcut. A player getting out of the track and having to get back to the CP is in no way gaining time, so this is allowed. Only the intentionnal shortcuts are prohibited.

  • In game: 2 warmup laps are necessary before match starts. If you notice a lag during the warm-up, tell it. You are not supposed to start a round if you experience problems. Once everyone agrees to start the map, the map has to be played until the end. No change of players is allowed when a map is started. If a problem occurs, always take screenshots or replay as a proof and report immediately to an admin (there will always be 5-6 of us on irc during the games).

  • Fairness: If you occur an invalid time due to an error network, before all players finished the first lap, restart the round for fairness. Once the first lap is finished, it's the drivers error to not correctly setup his/her computer. A restart can be done by vote or forced by the server admin.

  • Upload/Download Limitation: It is allowed to put the download setting to 0 during a game, in order not to have your vision blocked by other cars. But on the opposite site, it is strictly forbidden to put the upload setting to 0, forbidding other players to see you during the game. The main reason is that such a behavior is unfair, because your car does not appear on replays taken by others, and therefore is a gate opened to cutters and cheaters of all kind. A team caught using the 0 UL setting (not appearing on replays, but well on the score page) will be forfeited for the game for which they used the trick. If the team is caught a second time, it will be banned from the league and from future competitions.


    --------- After the match -----------


  • Results: The scores will be given, as the following list shows:
    finishing 1st: 10 pts
    finishing 2nd: 9 pts
    finishing 3rd: 8 pts
    finishing 4.: 6 pts
    finishing 5.: 5 pts
    finishing 6.: 4 pts
    finishing 7.: 3 pts
    finishing 8.: 2pt
    finishing 09.: 1 pt
    finishing 10.: 1 pt
    not finishing inbetween the time limit: 0 pts

    Please take a screenshot of the final result and give it to an admin.

  • Reports: Players are invited to write a report on the forums after their matchs, sharing their best moments, their points of view and other screens & replays. It's always a pleasure to read them !

  • Conflicts: Laming, Cheating, Abusing, Moaning and all other bad attitudes will be stopped right away by kicking the player or the whole team out of the league. Report bad attitudes to Admins. Don’t forget to join replays that could proof your accusations

  • Admins might change/add rules to improve the leagues at any time

The DreamTeam

 
  Milky's Tourney site v7.6, Hosted by UTServers.nl
Developed by Milky
Design by Vortex